| and Visualization James S. Aber |
| Nature of color | Use of color |
| Visualization | References |
In printing a color document from a computer display, the printer must translate additive colors into corresponding combinations of subtractive colors. Table prepared by the author.
Color can be described also with the color cube, in which the x,y and z axes represent red, green, and blue color intensitities--see color models.
Color intensity (saturation) is usually given in byte-binary (0-255) or hexadecimal (base-16, 00-FF) numbers. See examples to left; table prepared by the author.
The standard VGA color monitor can display 16 colors from a total
color selection of 262,144 (64³). Super VGA monitors can display up
to 256 simultaneous colors from a total of several million possibilities.
More advanced monitors can display still more colors.
On a static map, however, the eye cannot relibly match
more than 16-20 simple colors from the legend with the map. This
limited ability can be expanded by the addition of pattern elements
(symbols) to the basic colors. Still, there is a practical
limit to how many colors should be displayed on a map. Maps are
easiest to interpret when the number of colors does not exceed 10
to 12. Too many colors (>20) creates a map that is visually
cluttered.
Color may carry standardized meanings in particular applications.
Common physiographic maps are a good example: blue = water
bodies, green = vegetation, brown = desert/mountains, white = ice
or snow, etc. A standard color scheme is often used on geological
maps: green = Cretaceous, yellow = Quaternary, etc. Such color schemes
are often varied to suit the local circumstances.
Nature of color
Stereoscopic color vision is the most important human sense (Drury
1987). The nature of color and human perception of color are, thus,
key elements in cartography. A great deal of research has been done
on the use and effectiveness of color in map display.
The visible spectrum of colors. Image obtained from the Canadian Centre for Remote Sensing--see CCRS.

Color printing and film are based on subtractive colors, whereas the human eye and video display and digital photography are based on additive colors.
The Munsell color code is the internationally accepted standard for describing color quantitatively. It is based on three attributes: value, hue, and chroma--see soil color. Use of color for maps
The use of color on maps is much more than simply a way to
construct a legend. Color carries visual meaning, it directs
attention, it can emphasize or obscure features. Thus, color
selection is an important element of map design. The human eye
can distinguish tens of 1000s of different colors, but only 20-30
gray tones. The eye is also superbly able to identify patterns
and boundaries (edges) and to detect movement.


Cool and hot colors induce a color stereoscopic effect--cool
colors appear farther away, hot colors appear closer. This effect
can be used to create a pseudo depth perception in maps, for
example topographic maps of elevation (Eyton 1990). The effect
can be enhanced by using black boundaries between color areas, a
small contour interval, and bright high-saturation or fluorescent
colors.
Visualization in GIS
Cartography is the art of visual display for human interpretation
of graphical representations or scale models of the Earth's surface.
For GIS, users fall into three groups in terms of their
likely visualization needs and experiences (Davies and Medyckyj-Scott
1994).
GIS allows interactive visual display in ways that are not
possible with conventional paper maps. Aside from area and
perimeter measurements, there are few ways in which a user can
interact with a paper map. Modifying the legend, symbols or
colors is impossible, as are any statistical or spatial queries.
Paper maps are analyzed almost completely by "looking" at the map
and making mental interpretations of features. GIS visualization
adds many aspects that are not possible with paper maps (Davies
and Medyckyj-Scott 1994).
References

Map schedule.
ES 551 © J.S. Aber (2008).